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PC Gamer 6.2
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2000-12_-_Disc_6.2.iso
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age2upa.exe
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CABFILE
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FILESUSA.CAB
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gamedata.drs
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Unnamed File 000001.bina
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Text File
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1999-11-11
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4KB
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129 lines
/* random map types for ai */
/* Numbers come from Object Category ID */
/* 09 AUG 99 */
/* random_map.def 54000
Std_Elevation.inc 54100
Std_resources.inc 54101
Land_and_water_resources.inc 54102
Land_resources.inc 54103
Arabia.rms 54201
Archipelago.rms 54202
Baltic.rms 54203
Black_forest.rms 54204
Coastal.rms 54205
Continental.rms 54206
Crater_lake.rms 54207
Fortress.rms 54208
Gold_rush.rms 54209
Highland.rms 54210
Islands.rms 54211
Mediterranean.rms 54212
Migration.rms 54213
Nomad.rms 54214
Random.rms 54216
Rivers.rms 54217
Team_islands.rms 54218 */
#const ARABIA 9
#const ARCHIPELAGO 10
#const BALTIC 11
#const BLACK_FOREST 12
#const COASTAL 13
#const CONTINENTAL 14
#const CRATER_LAKE 15
#const FORTRESS 16
#const GOLD_RUSH 17
#const HIGHLAND 18
#const ISLANDS 19
#const MEDITERRANEAN 20
#const MIGRATION 21
#const RIVERS 22
#const TEAM_ISLANDS 23
/* TERRAIN TYPES */
#const BAMBOO 18
#const BEACH 2
#const DESERT 14
#const DIRT 6
#const DIRT2 11
#const DIRT3 3
#const FOREST 10
#const GRASS 0
#const GRASS2 12
#const GRASS3 9
#const ICE 26
#const LEAVES 5
#const PALM_DESERT 13
#const PINE_FOREST 19
#const SHALLOW 4
#const WATER 1 /* WATER1 */
#const MED_WATER 23 /* WATER3 */
#const DEEP_WATER 22 /* WATER2 */
/* #const TRAIL 26 */
#const SNOW 24
#const SNOW2 25
/* OBJECT TYPES */
/* GAIA */
#const BAMBOO_TREE 348
#const BOAR 48
#const CACTUS 709
#const DEER 65
#const MARLIN1 450 /* DOLPHIN1 */
#const MARLIN2 451 /* DOLPHIN2 */
#const FISH 53 /* FISHX */
#const DORADO 455 /* FISH1 */
#const SALMON 456 /* FISH2 */
#const TUNA 457 /* FISH3 */
#const SNAPPER 458 /* FISH4 */
#const SHORE_FISH 69
#const FORAGE 59
#const FOREST_TREE 411
#const GOLD 66
#const HAWK 96
#const OAKTREE 349
#const PALMTREE 351
#const PINETREE 350
#const SHEEP 594
#const SKELETON 710
#const STONE 102
#const TREE1 399
#const TREE2 400
#const TREE3 401
#const TREE4 402
#const TREE5 403
#const WOLF 126
#const RABID_WOLF 202
#const RELIC 285
/* UNITS */
#const ARCHER 4
#const KING 434
#const KNIGHT 38
#const MANGONEL 280
#const MILITIA 74
#const VILLAGER 83
#const SCOUT 448
#const SPEARMAN 93
#const GALLEY 539
/* BUILDINGS */
#const ARCHERY_RANGE 87
#const BARRACKS 12
#const BLACKSMITH 103
#const CASTLE 82
#const FARM 50
#const HOUSE 70
#const MARKET 84
#const OUTPOST 598
#const STABLE 101
#const TOWN_CENTER 109
#const WALL 117
#const WATCH_TOWER 79